The Matryoshka of Blockchain in the Shadow of Conceptual Confusion: Bitcoin, Blockchain, Web 3.0 and Metaverse

İbrahim Sena Arvas / Rabia Zamur Tuncer

Abstract: To understand what changes Metaverse technology has made in people’s lives, we have to understand that this concept is not specific to Web 2.0, but to Web 3.0, which is still under construction. This is the only way to make the assessments that will be made about the Metaverse compatible with the technological advances of the day. This is why most of the academic studies on the Metaverse, particularly in the field of social sciences, have failed to go further than possibilities, expectations, and wishes. We need to explore the aforementioned concept of Web 3.0 to explain the Metaverse concept in a little more detail. There is growing confusion in the literature over how to define the concept. This study first conducted a literature review to investigate the causes of this confusion. It then examined the factors related to the characteristics of the technological developments concerning the interrelated concepts of Bitcoin, blockchain, Web 3.0, and the Metaverse. This study aims to explain the new concepts surrounding Web 3.0 and give an idea about the future of a still-nascent medium such as the Metaverse.

Keywords: Bitcoin, Blockchain, Web 3.0, Ethereum, Metaverse

İbrahim Sena Arvas / Rabia Zamur Tuncer
DOI: 10.29224/insanveinsan.1274819
Year 10, Issue 36, Summer 2023


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(Turkish)

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An Evaluation of the Use of Brain-Computer Interfaces in the Metaverse in the Context of Health, Gaming, Marketing and Advertising Sectors?

Zaliha İnci Karabacak

Abstract: Metaverse is a collection of fictional virtual universes that offer different experiences in all areas of life to users represented by artificial intelligence, blockchain, extended reality technologies, Web 3.0 infrastructure and Avatars. From an economic perspective, Metaverse offers virtual economy, new business models, current health applications, new products, a new marketing and advertising channel. The study is a descriptive review based on the current literature review evaluating the use of Brain-Computer Interfaces in the Metaverse in terms of health, gaming, marketing and advertising, which are prominent sectors in this field. In the national and international literature, the advantages of using Brain-Computer Interfaces in the Metaverse in different sectors, as well as the disadvantages, are discussed. Various advantages that come to the fore in the context of Metaverse in the studies (continuous interaction, movement action with avatar, meta-medicine, biological participation, continuous and instructive user experience, etc.), but the most frequently highlighted disadvantages are privacy and cybersecurity.

Keywords: Metaverse, Brain-Computer interfaces, Health, Game, Marketing, Advertising

Zaliha İnci Karabacak
DOI: 10.29224/insanveinsan.1283933
Year 10, Issue 36, Summer 2023


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(Turkish)

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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

From Metaphysics to Metaverse: Is the Virtual Age a New Middle Age?

Murat Bahadır

Abstract: Throughout history, man has aimed to improve his environment and himself. In this process, every age shaped by the knowledge and technologies acquired by man has been described as dark or light according to the characteristics they exhibit. In these characterizations, reaching or not reaching the ideals that people desire has been effective. At the point reached today, the disappointment caused by failing to develop himself and the environment he lives in with his own mind effectively shapes the virtual age that people are on the threshold of. In this context, the study aims to discuss whether the virtual age has the potential to turn into a new dark age waiting for humanity in line with its similarities with the Middle Ages. For this purpose, in this study, in which the method of comparing the features that characterize the Middle Ages and the virtual age is used, the similarities established between the two eras are as follows: It replaces metaphysics by the Metaverse universe, the sinful human being replaced by the imperfect human, the disconnection with the past culture and the monopolization of knowledge. In the context of these similarities established with an original point of view, in the conclusion part of the study, the attitude that should be taken against the dangers that await people in the virtual age is discussed.

Keywords: Virtual age, Metaverse, Middle Ages, Artificial intelligence, Inbot

Murat Bahadır
DOI: 10.29224/insanveinsan.1277808
Year 10, Issue 36, Summer 2023


Tam metin / Full text
(Turkish)

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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Industrialization of Sustainability, Upcycling of Capitalism and Postdigital Sustainability

Derya Nil Budak

Abstract: Sustainability is the fundamental problem of advanced capitalist societies. The progress of capitalism also continues in the focus of people and the planet. Advanced capitalism, which wants to surpass the physical world, produces commodities that can reproduce themselves through digitalization in its system. The postdigital age marks the new stage in which the digital commodities of advanced capitalism surround the physical world with all its dimensions and are intertwined with the physical world. This study offers a new term derived from the concepts of “postdigital” and “sustainability” in evaluating the relationship between the sustainability of physical and digital universes and advanced capitalism. It also aims to describe the sustainable transformation of capitalism and the transformation of sustainability into an industry through a case in the context of the “postdigital sustainability” conceptualization and postdigital theory. For this purpose, the digital upcycling project, prepared by artificial intelligence Tilda in a sustainable way with digital and physical waste and launched on Metaverse on World Environment Day, was examined by descriptive analysis. This study will contribute to the field by giving a new perspective on the postdigital condition of humans, society, and nature problems.

Keywords: Postdigital, Sustainability, Upcycling, Metaverse, Postmodernism

Derya Nil Budak
DOI: 10.29224/insanveinsan.1283999
Year 10, Issue 36, Summer 2023


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From Pandemic to Metaverse: The Rise and Risks of Data-Driven Society

Zübeyde Demircioğlu

Abstract: Recent advances in technology are changing the way we interact with the physical world, and digital transformation is accelerating this process even further. The recent COVID-19 pandemic has also taken digitalization one step further by enabling convergence of the physical and digital, promoting the centralization of data. The Metaverse, as the current ultimate state of digital transformation, has emerged with the mission of bringing on the digital experience of time and space in a way closer to the physical world by eliminating the contradictions between the virtual and physical worlds. Furthermore, at the center of this new universe of reality underlies a data-driven approach that allows user behavior become knowable, predictable, and even controllable, bringing the daily life experience down to procedures and calculations. In this regard, this study argues that the COVID-19 pandemic had a significant impact on the rise of digitalization and data-centricity as a mindset that paved the way for the Metaverse, and that the data-centric understanding of the Metaverse will deepen ethical issues such as privacy, surveillance and control.

Keywords: Digitalization, Datafication, COVID-19 pandemic, Metaverse, Surveillance, Privacy

Zübeyde Demircioğlu
DOI: 10.29224/insanveinsan.1283746
Year 10, Issue 36, Summer 2023


Tam metin / Full text
(Turkish)

357 Downloads


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This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.